Luto
This is one of the games that follow the influence of PT, the cancelled Silent Hills demo, like others such as Layers of Fear, Visage, and Madison. Now while Luto is not nearly as scary as other PT inspired games, it is certainly the most interesting in regard to its story and delivery. It takes breaking the fourth wall to the furthest degree it feels a game can take it. It does this in a beautiful way of servicing the feelings one can feel with grief.
Another thing I really like is how one of the biggest aspects of inspiration this game takes from PT is the looping concept and the theme of repetition in its story. Like most PT like horror games take the mechanics of first person psychological horror but I like how this one also has a focus on and builds on the looping aspect as well as the fourth wall breaking with taking the glitching segments from PT and runs further with that concept. It makes me think of Alan Wake 2 in the regard of the looping and meta exploration except that game was a lot more subtle with it. Until the end at least. But Luto in spite of how on the nose it can be at times, it’s still done very tastefully.
I feel I may be a bit biased with my feelings on how some of the game’s horror is done because it doesn’t go as much for the atmospheric or jump scares like you see in other modern psychological horror games but rather it goes for more of a vibe of messing with the player directly and I feel I’m biased with this because I haven’t seen a game do it to the same level of this or at all much since the Alan Wake 2 dlc and especially my favorite game Eternal Darkness Sanity’s Requiem.
So with this said I’d recommend this game not just to fans of horror, which they would especially love because of all the easter eggs to horror games and classic horror movies, but I’d also recommend this to gamers in general because it’s just a unique experience in general that all should experience.